XGroup |
Krado |
A simple easy to use windows utility for creating and extracting .grp files. |
Tile Search |
Diatonica /Krado |
A utility used to help you search for the art tiles you are looking for. |
Duke Help Editing Tutorial |
Ty Matthews |
Very in depth tutorial of Build engine editing |
Build Touch |
James Ferry |
Editing utility for Duke Nukem 3D version 1.3D Registered user maps.
A program that is used to perform functions and create special effects that BUILD does not have included in it.
This includes:
@ Sector on Sector effects such as translucent water surfaces. UNTESTED IN REDNECK RAMPAGE |
Con Editing FAQ |
Jonah Bishop |
An indepth tutorial on Build Engine con editing. Not all tricks will work With Redneck Rampage. |
Build Tricks |
Patola |
Special level building tricks.*NOTE!! SAMPLE MAPS ARE MADE FOR DUKE3D AND NOT REDNECK RAMPAGE. YOU WILL HAVE TO RUN THE MAPS THROUGH RRCONV.EXE TO USE WITH REDNECK.* |
SE0 Tricks |
Tim Conneen |
Newly discovered special effects inherent to the engine and achieved without
alterations to CON files! Build horizontal crushers, gaping pits,
stretching doors, shifting passages, and whatever else you can come up with! *NOTE!! SAMPLE MAPS ARE MADE FOR DUKE3D AND NOT REDNECK RAMPAGE. YOU WILL HAVE TO RUN THE MAPS THROUGH RRCONV.EXE TO USE WITH REDNECK.* |
RR Referance Guide |
Diatonica |
A great little windows help file style, guide that gives easy access to art sound numbers. |
See through trees |
Jon Hunt |
Tells how to make the see through backgrounds that you find in the RR games |
Sound Hotel |
DukTape |
Rooms in a map that have switches with each sound of the game. Flip a switch, hear the sound you want. |
Dukhelp1 |
DukTape |
Help files for Makemap and Editset keys |
How to replace the game demo. |
Speeed |
A tutorial that shows you how to record your own demo to replace the demo in the game. |
Makemap Compendium |
Bertt Walmsley |
All the makemap turorials put together in an easy to understand book. Includes a sample map. |
Transparent Water |
Bob Averill |
Shows how to make water that you can see through the surface of the water. *Very difficult.* |
Copy and paste |
Robert the Redneck |
Shows how to copy and paste sectors within the level. |
Shadows on the wall |
Big Rodge |
Shows how to make a split wall with the top and bottom being of different shade and texture. |
Makemap patch.(for Redneck Rampage only) |
Ben Smit |
Allows you to run makemap without extracting the artwork. !!IMPORTANT!! Be sure makemap is not marked "Read only" before running patch. |
Group File Studio |
Jonah Bishop |
A neat windows utility that extracts the sound, art, and map files from Duke3D, Redneck, and Shadow Warrior. |
Makemap For Dummies |
Tom Bolton |
A tutorial for beginners of things the other tutorials assume you already know. |
Currents |
Tom Bolton |
A how to on how to make water with a current flowing. |
Buildhelp .txt |
Allen H Blum III & Richard Grey |
The best damn tutorial for the build based level editor. It says its for Duke3D but Redneck's Makemap is the same. Excellent step by step instructions for the beginner. |
Edittset.txt 1&2 |
Speeeed |
Good help file on how you can import your own artwork into Redneck. Will work with RA too. |
RTSFAQ |
Charlie Wiederhold |
How to make your own RTS files for Redneck Multiplay |
2trux |
Matt Newcomb |
How to make 2 trucks that follow locator sprites |
BIGRIG |
Bruce Hamilton |
How to make the 'Big" Rigs |
conveyor |
Matt Newcomb |
How to make moving conveyor belts. |
Doors |
Matt Newcomb |
How to make doors |
dropceil |
Matt Newcomb |
Ceilings that drop |
explode |
Speed Racer |
How to make exploding walls |
guide2 |
Alex Mayberry- Mal Blackwell |
From the guys at Xatrix. How to's on the special Redneck only 'tricks' |
howto |
Matt Newcomb |
Beginners lessons on how to build levels. Must have for beginners |
kurtins |
Speed Racer |
Making curtains or doors that open from the center |
ladder |
Matt Newcomb |
Make a ladder a player can climb up |
lifts |
Matt Newcomb |
How to make elevators |
lightng |
Matt Newcomb |
Different lighting techniques |
lightsup |
Bruce Hamilton |
How to make a sector light up when you flip a switch |
locator |
Matt Newcomb |
How to use the locator sprite |
mirror |
Matt Newcomb |
How to make a mirror |
mmkeys |
Matt Newcomb |
list of all the keyboard keys and their functions in makemap |
namesh |
Matt Newcomb |
Places text name on sprites in 2D mode, a must have |
pickups |
Bruce Hamilton |
Making moving pick up trucks |
push2 |
Matt Newcomb |
making sectors that you can push. IE:pushable box |
quake |
Bruce Hamilton |
Make your own earthquake |
rndlight |
Bruce Hamilton |
Make random flashing lights |
rotate |
Bruce Hamilton |
How to make a sector that rotates |
rr_guide |
Alex Mayberry- Mal Blackwell |
Text only version of guide2. No help levels |
rrconv |
Lars Heimann |
Converts Duke 3d levels to Redneck |
se8light |
Bruce Hamilton |
Light come on when door opens |
se9light |
Bruce Hamilton |
Lights on, door comes down |
secret |
Bruce Hamilton |
How to make a secret place |
sglassdr |
Speed Racer |
Make a swing open glass door |
soundfx |
Jon Hunt |
List of all the sounds lo tag numbers in the game |
spawn |
Speed Racer |
How to respawn items with a switch or touchplate |
sprites |
Matt Newcomb |
Sprite tricks in Makemap |
teleport |
Matt Newcomb |
Make a teleporter to the UFO |
tutor |
everyone here |
all the files listed here. Text only, no help maps. |
twolevl |
Matt Newcomb |
How to make rooms over rooms |
water |
Matt Newcomb |
How to make underwater sectors |
waves |
Bruce Hamilton |
Make sectors look like 'rolling' waves |
windows |
Matt Newcomb |
Well, how to make... windows |